Marek Vymazal
2024-10-09

Country Quizzer

Country Quizzer

The Country Quizzer is an educational game that challenges players to identify the correct countries on a 3D globe. Built entirely using open-source tools, this project blends learning with interactive gameplay.

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Funnix

Funnix

Funnix is an online service that teaches reading and math, originally distributed via disc. I converted it into an online subscription service, which remains active today.

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Survival Arena

Survival Arena

Survival Arena is a free-to-play, round-based multiplayer platformer on Roblox. It has attracted over 100,000 players and maintains a positive rating of 84%.

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Photo HSL Data Visualization

To visualize the hue, saturation, and lightness (HSL) data of a photo, I developed a tool that generates a looping animation, seamlessly transitioning the image into a cylindrical HSL graph using Blender, an open-source program.

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2018-04-02

Procedural Environments and Shaders in Godot

Godot Engine Procedural Generation

Using the Godot Engine, I’ve developed a real-time procedural environment generation system powered by C++ extensions. The system generates complex geometry like trees, plants, and structures. Custom shaders were also created to enhance visuals and establish a cohesive style for the environment.

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2017-11-18

Rigging in Blender

Experimenting with Blender animation rigs and automating rig setups using Python.

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Ultimate Chef

Ultimate Chef

Ultimate Chef is a mobile cooking game where players manage a virtual kitchen, preparing dishes and serving customers. The game features social elements, allowing players to connect with friends and compete in cooking challenges, offering both fun and interaction.

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Surviving Independence

Surviving Independence

Surviving Independence is a unique game designed to help at-risk teens learn essential life skills and prepare for independent living. Through interactive scenarios and challenges, the game aims to teach practical lessons in areas such as personal finance, time management, and decision-making, equipping players with the tools they need to succeed on their own.

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Tools for Softimage

Tony Hawk: Ride

The Bakery for Softimage was a tool I developed to streamline the light baking process for Tony Hawk: Ride and Tony Hawk: Shred.

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Tools for Maya

Tomb Raider: Underworld

I developed a variety of powerful tools for artists and designers in Maya, which were instrumental in the creation of Tomb Raider: Underworld and Army of Two: 40th Day. These tools streamlined workflows and enhanced productivity, allowing teams to achieve high-quality results efficiently.

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